Tracks must be studied in detail, and quite often there's a lot to learn too – it's not just about the angle and camber of each corner, it's also about that violent bump that awaits at the exit, that run-off area that rapidly encroaches the track or that kerb that can be flat-lined to skim another few precious tenths off a lap-time. It's an exacting art, then, and not something that's in-tune with the quick fix sensibilities of some other racers. For those first few laps there'll be more trips to the gravel trap than Kamui Kobayashi manages in the course of a season, and the flashback feature is likely to be leant on often. Going wheel to wheel is fun and fair in F1 2010. Driving these things is every bit as joyous as it should be, and the cars manage to nail the perfect blend of being predictable yet terrifying bulls-eying apexes is an easy enough exercise thanks to the pounds of downforce generated by the car's wings, but braking and acceleration can prove delightfully skittish as they threaten to spear themselves into the nearest wall – and any worries that the arcade bent of DiRT and GRID would make its way to F1 2010 are extinguished in one run. Codemasters' F1 2010 fills a yearning chasm, and it jumps its first hurdle brilliantly this is as visceral a take on the art of threading 600bhp through less than half a tonnes' worth of steel, carbon fibre and rubber as a console's ever seen.
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